AKA · ALSO KNOWN AS · ARCHITECTURE · DESIGN

POINT
Fashion Store (Algeciras. Spain)
2008

POINT

1 .- Zoning:
* Unification of space
* High percentage of surface for exposure
* Functional adaptation to the geometry of the local
Maximum-minimum use of space
2 .- THE SCALE:
* The human scale becomes the generator of the project because the entire series fits the dimensions of the customer, so that the product is displayed in easy viewing and consultation.
* There are two ways of understanding the space:
a) practical and accessible space , with a maximum height of 2.26 cm
B) Space and facilities for lighting
3 .- THE BOARD OF GAME:
* Defined as a game board space useful for the client
* It is a pure, continuous and versatile
* The selection of materials responding to the proposal of continuity and luminosity. Bamboo, natural and / or treated lightly.
4 .- PARTS:
* We propose a list of exhibiting pieces, able to be transformed the space according to the needs of each stage (events of the season, etc).
* Replacement mobile, equipped with wheels, which allow for various settings within the game board.
* The pieces are versatile, mobile and configured in different situations.
* They can operate independently or together, depending on the configuration chosen.
* The materials selected for the remaining parts will be similar to those used in the game board, so everything has the same identity.
5 .- Light:
* Versatility in creating different scenes
* The lighting becomes the protagonist of the proposal, to understand and have the available space.
* We offer various types of lighting to use, both individually and collectively.
* Lighting hidden from lateral wall, floor and furniture. Adjusting in each case the most appropriate.

POINT